> Forest of True Sight > Questions & Answers Reload this Page Weapon Mod Oversight?
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Old Jan 22, 2009, 08:45 PM // 20:45   #1
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Default Weapon Mod Oversight?

I always wondered why weapon mods are so limited. I mean, where are mods like:
Increased echo duration
Increased shout duration
Increased weapon spell duration
Increased spirit duration
Increased hex duration
I know there's more than the above, but these are the ones off the tip of my tongue. Is this a 255 bit code limitation, or due to most mods hardcoded before factions/nf/eotn?
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Old Jan 22, 2009, 08:58 PM // 20:58   #2
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mainly because those mods would be rather overpowered with their respective builds... especially the hex duration one.
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Old Jan 22, 2009, 09:20 PM // 21:20   #3
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Those skill types are balanced to not have +20% mods used with them, therefore, if those were added, Anet would have to take 20% off the existing duration to rebalance.
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Old Jan 22, 2009, 09:51 PM // 21:51   #4
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Doesn't really matter. A real mod oversight is the lack of +20% damage mods (vs species) for Daggers, Spears, and Scythes. /want +20% dwarfslaying for daggers, for dwarven boxing ;(
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Old Jan 23, 2009, 03:08 AM // 03:08   #5
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All of the things you listed can be extended by available skills.
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