Jan 22, 2009, 08:45 PM // 20:45 | #1 |
Wilds Pathfinder
Join Date: Aug 2008
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Weapon Mod Oversight?
I always wondered why weapon mods are so limited. I mean, where are mods like:
Increased echo duration Increased shout duration Increased weapon spell duration Increased spirit duration Increased hex duration I know there's more than the above, but these are the ones off the tip of my tongue. Is this a 255 bit code limitation, or due to most mods hardcoded before factions/nf/eotn? |
Jan 22, 2009, 08:58 PM // 20:58 | #2 |
??ber t??k-n??sh'??n
Join Date: Jan 2006
Location: Canada
Profession: R/
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mainly because those mods would be rather overpowered with their respective builds... especially the hex duration one.
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Jan 22, 2009, 09:20 PM // 21:20 | #3 |
Administrator
Join Date: Jun 2006
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Those skill types are balanced to not have +20% mods used with them, therefore, if those were added, Anet would have to take 20% off the existing duration to rebalance.
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Jan 22, 2009, 09:51 PM // 21:51 | #4 |
Wilds Pathfinder
Join Date: Mar 2007
Location: California
Guild: [Vr]
Profession: E/Me
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Doesn't really matter. A real mod oversight is the lack of +20% damage mods (vs species) for Daggers, Spears, and Scythes. /want +20% dwarfslaying for daggers, for dwarven boxing ;(
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Jan 23, 2009, 03:08 AM // 03:08 | #5 |
Desert Nomad
Join Date: Aug 2008
Guild: Fuzzy Physics Institute
Profession: E/
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All of the things you listed can be extended by available skills.
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